I wanted these to be very smooth and flat as if made from a piece of silicone. This is a very simple and effective way to make an eyelid but later on I will show how to directly sculpt lids to the face with creases for what I find are more natural looking lids.Īs mentioned previously the ears were detached from the head to allow easier deformations. Now by masking the top half of the eyelid (as depicted) the bottom half can be shaped using the move brush without effecting masked areas. This produced roughly what you see below. Anyway as you can see with the image below we have the eyelids in place, they were made by masking an area of the eye subtool and then using the extract function. I’ll mention now that the new technique used to sculpt directly onto the face I find to be faster and yield better results. Later down the line I ended up changing this and sculpting eyelids directly to the face but I will still explain what I have done here encase anyone is curious. This next part shows how I created eyelids but its a method I no longer use any more. With the nose in place bulges around the nose were created using claybuildup to simulate a recessed nose. This helped keep the triangular shape without rounding the edges too much. It was then subdivided with smoothing off once and then with smoothing on. I just scaled it and placed it where I want my nose to be. Next convert it to a polymesh 3D and from here you can sculpt on it, modify the shape further with the scale and move tools or just place it where you want. You can use the other property editors in the initialize menu to further shape your primitive to what you would like. To create one start by creating a cube, going to the initialize menu and changing the number of sides to the amount you want (3 for a triangular prism, 4 for a cube or rectangular prism, 8 for hexagonal prism etc…). The triangular nose you see is a separate subtool created using a primitive shape in ZBrush. The dam standard brush however created too sharp and pinched crevices so these had to be smoothed ever so slightly again to produce what you see below. Using the clay build up brush the folds were raised, these were then smoothed ready for the dam standard brush to accentuate the crevice slightly. Some deepset wrinkles and folds were then sculpted around the procerus to help the expression. These were pretty simple sculpts, the cheek was too flat so the clay brush helped add some fat and muscle to that area. Areas I focused on in the below image are the nose, cheek bone and procerus (the muscle between the eyes). With the teeth and gums mostly done I can carry on with forms of the face. The brushes were made in collaboration with my brother, you can find his artstation here :Ĭommercial use of the Brushes/Alphas are permitted but the alphas or brushes themselves can not be sold or shared and must be embedded components in media such as a video game, movies etc.Posted on 10 December, 2013 Updated on 10 December, 2013 40 Scales/Skins Alphas and VDM Brushes: The Alphas are usable with any software that supports alphas : Substance Painter, Quixel, Mixer, Blender, older version of Zbrush etc. The VDM brushes are for use with Zbrush (2021.6) or above versions. Speed up your work with these easy to use brushes and alphas.Īll brushes are organized and labeled within folders. 40 scales and skin details for easy dragon, reptile or dinosaur sculpting!
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